Collection: Sega Genesis Games
The Sega Genesis, known as the Mega Drive outside North America, is a 16-bit home video game console developed and sold by Sega. The Sega Genesis is Sega's third console and the successor to the Sega Master System. Sega released it as the Mega Drive in Japan in 1988, and later as the Sega Genesis in North America in 1989. In 1990, it was distributed as the Mega Drive by Virgin Mastertronic in Europe, Ozisoft in Australasia, and Tec Toy in Brazil. In South Korea, it was distributed by Samsung as the Super Gam*Boy and later the Super Aladdin Boy.
Designed by an R&D team supervised by Hideki Sato and Masami Ishikawa, the Sega Genesis was adapted from Sega's System 16 arcade board, centered on a Motorola 68000 processor as the CPU, a Zilog Z80 as a sound controller, and a video system supporting hardware sprites, tiles, and scrolling. It plays a library of more than 900 games created by Sega and a wide array of third-party publishers delivered on ROM-based cartridges. Several add-ons were released, including a Power Base Converter to play Sega Master System games. It was released in several different versions, some created by third parties. Sega created two network services to support the Genesis: Sega Meganet and Sega Channel.
In Japan, the Mega Drive fared poorly against its two main competitors, Nintendo's Super Famicom and NEC's PC Engine, but it achieved considerable success in North America, Brazil, and Europe. Contributing to its success was its library of arcade game ports, the popularity of Sega's Sonic the Hedgehog series, several popular sports franchises, and aggressive youth marketing that positioned the system as the cool console for adolescents. The North American release in 1991 of the Super Famicom, rebranded as the Super Nintendo Entertainment System, resulted in a fierce battle for market share in the United States and Europe that has often been termed as a "console war" by journalists and historians. As this contest drew increasing attention to the video game industry among the general public, the Sega Genesis and several of its highest-profile games attracted significant legal scrutiny on matters involving reverse engineering and video game violence. The controversy surrounding violent games such as Night Trap and Mortal Kombat led Sega to create the Videogame Rating Council, a predecessor to the Entertainment Software Rating Board.
30.75 million first-party Sega Genesis units were sold worldwide. In addition, Tec Toy sold an estimated three million licensed variants in Brazil, Majesco projected it would sell 1.5 million licensed variants of the system in the United States, and much smaller numbers were sold by Samsung in South Korea. By the mid-2010s, licensed third-party Sega Genesis re-releases were still being sold by AtGames in North America and Europe. Many games have been re-released in compilations or on online services such as the Nintendo Virtual Console, Xbox Live Arcade, PlayStation Network, and Steam. The Sega Genesis was succeeded in 1994 by the Sega Saturn.
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SG: DAVID ROBINSON'S SUPREME COURT
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SG: DAVID CRANE'S AMAZING TENNIS
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SG: CYBORG JUSTICE
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SG: CYBERBALL
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SG: CYBER-COP
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SG: CUTTHROAT ISLAND
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SG: COOL SPOT
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SG: COMBAT CARS
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SG: COLUMNS [CARDBOARD BOX]
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SG: COLLEGE SLAM
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SG: COLLEGE FOOTBALL'S NATIONAL CHAMPIONSHIP II
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SG: COLLEGE FOOTBALL'S NATIONAL CHAMPIONSHIP
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SG: COLLEGE FOOTBALL USA 97: THE ROAD TO NEW ORLEANS
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SG: COLLEGE FOOTBALL USA 96
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SG: COACH K COLLEGE BASKETBALL
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SG: CLIFFHANGER
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SG: CHUCK ROCK
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SG: CHI CHI'S PRO CHALLENGE GOLF
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SG: CHAMPIONSHIP POOL
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SG: CHAMPIONS WORLD CLASS SOCCER
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SG: CALIBER 50
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SG: CAESAR'S PALACE
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SG: BURNING FORCE
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SG: BULLS VS LAKERS AND THE NBA PLAYOFFS
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