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Cap'n Games Inc.
2600-A: ATARI 2600 CONTROLLERS
2600-A: ATARI 2600 CONTROLLERS
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Variant Definitions
Variant Definitions
Key: Variant Title = Description of Expected Goods
GAME ONLY = It's the Game Disc/Cart Only
GAME WITH BOX/INSERT = Game Disc/Cart with original Box Artwork Insert, correct color case (may be replacement).
GAME WITH BOOK/BOX/INSERT = Game Disc/Cart with Original Instruction Manual and Artwork Insert, correct color case (may be replacement)
GAME BOX/INSERT ONLY = Just The Artwork - NO Game (you should have it and need the artwork insert for it).
GAME BOOK/MANUAL ONLY = Same, just the original manual the manufacturer put in there.
BRAND NEW SEALED = We strive to notify you of any rips or tears in cellophane wrapping. If perfection is wanted, PLEASE call us before hitting order.
Please assume all items have a company price sticker affixed to each item. We use "removable" stickers and avoid stickering cardboard.
No Used Items will arrive with other inserts (supplied maps, warranty cards, posters, stickers, plastic wrap, cardboard or foam inserts) - some do, but don't plan on it since many people threw things away back then.
Brand New Sealed items have manufacturers warranty which are applied first, as applicable (esp. Atari).
Not stocked? Choose the Out of Stock Variant, Scroll and Click Notify Me! The system will email you when restocked automatically! :)
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The Atari 2600 has many input devices such as joysticks, paddles, and keyboards, as well as third-party components. The console was originally packaged with two standard Atari CX10 joysticks, later upgraded to the more common CX40 model, and a set of paddles. Joysticks, featuring a single button and four-directional stick, are used by most Atari games and are the predominate input device.
By 1986 the CX40 was difficult to obtain. The Atari joystick port, however, appeared on many other systems. Atari-compatible joysticks were used for Commodore VIC20, Commodore 64, Amiga, Atari ST, MSX, Sinclair ZX81/Spectrum using an adaptor and several Japanese home computers. Sega video game consoles such as Sega Master System or Sega Genesis can also use Atari-compatible joysticks for games that only require one button.
The other main controller, the Atari CX30-04 paddle, is used for games based on one-dimensional movement. These included Pong, Breakout, and Circus Atari, among others.
The Atari CX20-01 "driving controller" appears similar in design to the paddle, but there is only one per DE-9 port rather than two paddles per port. The key difference in function between the paddle and driving controller is that the paddle's wheel had a finite amount it would turn before hitting a stop, while the driving controller's wheel could rotate continuously. This is essential for overhead-view driving games, for which the player would turn the wheel a total of 360 degrees in one direction on every lap. The driving controller is used for games such as Indy 500.
The Atari CX50 keyboard controller functions as a computer keyboard and is required for games such as Star Raiders.
By 1986 the CX40 was difficult to obtain. The Atari joystick port, however, appeared on many other systems. Atari-compatible joysticks were used for Commodore VIC20, Commodore 64, Amiga, Atari ST, MSX, Sinclair ZX81/Spectrum using an adaptor and several Japanese home computers. Sega video game consoles such as Sega Master System or Sega Genesis can also use Atari-compatible joysticks for games that only require one button.
The other main controller, the Atari CX30-04 paddle, is used for games based on one-dimensional movement. These included Pong, Breakout, and Circus Atari, among others.
The Atari CX20-01 "driving controller" appears similar in design to the paddle, but there is only one per DE-9 port rather than two paddles per port. The key difference in function between the paddle and driving controller is that the paddle's wheel had a finite amount it would turn before hitting a stop, while the driving controller's wheel could rotate continuously. This is essential for overhead-view driving games, for which the player would turn the wheel a total of 360 degrees in one direction on every lap. The driving controller is used for games such as Indy 500.
The Atari CX50 keyboard controller functions as a computer keyboard and is required for games such as Star Raiders.
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