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Cap'n Games Inc.

GC: ANIMAL CROSSING

GC: ANIMAL CROSSING

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Variant Definitions

Key: Variant Title = Description of Expected Goods

GAME ONLY = It's the Game Disc/Cart Only
GAME WITH BOX/INSERT = Game Disc/Cart with original Box Artwork Insert, correct color case (may be replacement).
GAME WITH BOOK/BOX/INSERT = Game Disc/Cart with Original Instruction Manual and Artwork Insert, correct color case (may be replacement)
GAME BOX/INSERT ONLY = Just The Artwork - NO Game (you should have it and need the artwork insert for it).
GAME BOOK/MANUAL ONLY = Same, just the original manual the manufacturer put in there.
BRAND NEW SEALED = We strive to notify you of any rips or tears in cellophane wrapping. If perfection is wanted, PLEASE call us before hitting order.
Please assume all items have a company price sticker affixed to each item. We use "removable" stickers and avoid stickering cardboard.

No Used Items will arrive with other inserts (supplied maps, warranty cards, posters, stickers, plastic wrap, cardboard or foam inserts) - some do, but don't plan on it since many people threw things away back then.
Brand New Sealed items have manufacturers warranty which are applied first, as applicable (esp. Atari).
Variant

Not stocked? Choose the Out of Stock Variant, Scroll and Click Notify Me! The system will email you when restocked automatically! :)

In Animal Crossing the player arrives at a new town, which they name, and play as a singular character whose name they also choose. The game has no set goal; instead, it is more of a The Sims type of game, in which the player can do what they want, when they want, without rules, goals or time limit.

When the player first arrives, they will be given a house to live in. Unfortunately, they have no money, so they must pay off their home loan by earning "bells", the game's form of currency. Bells can be earned by performing various tasks for the other citizens of the town, catching and selling fish and insects, selling items, finding money in trees, and more. In addition to paying off the loan, money can be used to buy furniture and clothing. The player's home can see further expansions once the loan is paid.

One of the other main features of the game is the multitude of literally colorful characters that populate the town, all of whom are anthropomorphic animals; the player is the only human in sight. The town starts with a randomized selection of animal villagers, and more can move in and out as the game progresses. The player is able to talk to and befriend their animal neighbors.

The game uses an internal clock in the game pak to keep track of the date and time. Season changes and special holidays will occur in the town as time passes.

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